SSE Engine Fixes - Modified .toml File Only For SSE v1.6.1130 and v1.6.1170 (2024)

This is a modified version of the .toml file that comes with SSE Engine Fixes (skse64 plugin)

These tweaks are pre-configured as a user convenience. Here is my .toml file in its entirety.

Spoiler:

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# Engine Fixes for Skyrim Special Edition

[EngineFixes]
VerboseLogging = false # Add extra log messages
CleanSKSECosaves = true # Delete SKSE cosaves that have no matching save

[Patches]
DisableChargenPrecache = false # "Precache Killer", same patch that is already in RaceMenu
EnableAchievementsWithMods = true # Enables achievements with mods active
FormCaching = true # Attempts to speed up the global form table by caching recently used forms (SSE Fixes)
MaxStdio = 8192 # Sets the maximum number of open file handles (default 512), preventing the game from running out with large plugin counts (fixes false save corruption)
MemoryManager = true # Replaces Skyrim's global allocator
RegularQuicksaves = true # Makes quick saves into regular saves
SafeExit = true # Prevent the game from hanging while shutting down
SaveAddedSoundCategories = true # Save sound categories added by mods
ScaleformAllocator = true # Replaces the scaleform allocator
ScrollingDoesntSwitchPOV = false # Disables swapping between 1st/3rd person when using scroll to zoom, making it require manual swapping
SleepWaitTime = true # Modifies how long it takes an hour to pass when sleeping/waiting.
SleepWaitTimeModifier = 0.3 # 1.0 = default, smaller = faster, larger = slower
TreeLODReferenceCaching = true # Speeds up the slow Tree LOD function. Requires FormCaching to be active. (SSE Fixes)
WaterflowAnimation = true # Decouple water flow animation speed from in-game timescale and use our setting instead
WaterflowSpeed = 20.0 # 20.0 = default, smaller = slower, larger = faster

[Fixes]
ArcheryDownwardAiming = true # Fix a bug where arrows don't fire properly if you're aiming downward while crouching on a ridge
AnimationLoadSignedCrash = true # Fix a misplaced use of a signed value. Should allow to load more animations before CTD
BethesdaNetCrash = true # Fix the game crashing on startup if you live in a city or country with special characters in the name
BSLightingAmbientSpecular = true # Fix bug where lighting template Directional Ambient Specular & Fresnel Power are sent to BSLighting shader incorrectly
BSLightingShaderForceAlphaTest = true # Forces alpha test flag on when NiAlphaProperty/AlphaTest true. Fixes object LOD reflections.
BSLightingShaderParallaxBug = true # Fixes a bug causing the parallax technique to break if specular is not also set
BSTempEffectNiRTTI = true # Fixes a bug where the NiRTTI for this object is not set properly
CalendarSkipping = true # Fix a bug where the game calendar effectively skips a year if you fast travel too far between 20:00 and 23:99 in-game
CellInit = true # Fixes a rare crash where a form does not get converted from an id to a pointer
ClimateLoad = true # Fix a bug where the game fails to properly apply sunrise and sunset data from Climate records if you load a saved game in an interior
ConjurationEnchantAbsorbs = true # Fix bug where spell absorption triggers on enchanted items using conjuration summons
CreateArmorNodeNullptrCrash = true # Fix typo that may cause a crash somewhere in CreateArmorNode
DoublePerkApply = true # Fix NPC perks applying twice when you load a game
EquipShoutEventSpam = true # Fix a bug where the "equip shout" procedure will send a "shout equipped" event even if the shout fails to equip
FaceGenMorphDataHeadNullptrCrash = true # Fix crash in Face morphing, possibly related to decapacitations
GetKeywordItemCount = true # Fix the condition function "GetKeywordItemCount", which returns broken results in numerous cases
GHeapLeakDetectionCrash = true # Fix a crash where scaleform attempts to report a memory leak but the code doesnt exist in Skyrim's build
GlobalTime = true # Fixes game systems that are affected by game time instead of real time
InitializeHitDataNullptrCrash = true # Fixes a crash on melee hit that unequipped the weapon at the same time
LipSync = true # Fix a bug causing lip sync to desync. Same as LE bug fix.
MemoryAccessErrors = true # Fix a handful of out-of-bounds or use-after-free bugs. Required for experimental memory patches.
MusicOverlap = true # Fix a bug where multiple music track is playing at the same time
MO5STypo = true # Fix a typo preventing the game from loading MO5S (1st person female alternate texture set) entries in ARMA forms
NullProcessCrash = true # Fix a couple cases where the game can crash when checking the equipped weapons of an actor without an AI process
PerkFragmentIsRunning = true # Fix crash if the IsRunning function of a Perk Fragment is called on a non-Actor form
RemovedSpellBook = true # Fix a crash where learning a spell from a book that is later removed in another plugin causes a crash in inventory
SaveScreenshots = true # Fix black save screenshots when TAA is disabled
ShadowSceneNodeNullptrCrash = true # Fix crash in ShadowSceneNode
SlowTimeCameraMovement = true # Fix camera movement sensitivity during slow time
TorchLandscape = true # Fix a bug where torches sometimes don't light the landscape
TreeReflections = true # Fix tree LOD reflection alpha. ENB contains this fix, but there is no conflict.
VerticalLookSensitivity = true # Make vertical look sensitivity not tied to framerate
WeaponBlockScaling = true # Fix weapon blocking so it correctly scales off of the blocking actor's weapon

[Warnings]
DupeAddonNodes = false # Warns if there are two or more addon nodes (ADDN) with the same node index in your load order
RefHandleLimit = true # Warns when you are close to the reference handle limit at main menu and after loading a save
RefrMainMenuLimit = 800000 # Handle count to warn at on main menu
RefrLoadedGameLimit = 1000000 # Handle count to warn at after loading a save game

[Experimental]
SaveGameMaxSize = true # Expands the maximum uncompressed size of a save game from 64 MB to 128 MB# can fix "crash on save" issue in long-runnning saves

# DO NOT USE THIS IT IS FOR SPECIFIC TESTING ONLY
TreatAllModsAsMasters = false # Loads all mods as if they are masters.

These changes are NOT needed with SSE Engine Fixes v6.2:

EnableAchievementsWithMods = false
SaveAddedSoundCategories = true (was originally set to false, testing has shown that this doesn't need to be turned off)
SaveScreenshots = false

I know that this is a small mod, but it may help someone.

SSE Engine Fixes - Modified .toml File Only For SSE  v1.6.1130 and v1.6.1170 (2024)

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